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This node converts a MoGe point map into a 3D mesh. It takes geometry data produced by a MoGe depth estimation node and triangulates it into a mesh with UV coordinates and an optional texture.

Inputs

Note: batch_index must be smaller than the batch size of the input moge_geometry; selecting an out-of-range index raises an error. If the triangulation produces an empty mesh, the node raises an error — setting discontinuity_threshold to 0 disables the depth-discontinuity filter. The output mesh is converted to glTF coordinates: perspective MoGe data (X right, Y down, Z forward) is flipped to match glTF (Y up, Z back), and panoramic data is rotated accordingly. When texture is enabled, the source image from moge_geometry is used as the baseColor texture.

Outputs

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